#include<stdio.h>
#include<stdlib.h>
struct personell
{
char name[20];
int agnumb;
};
struct personell newname(void); //function for reading i/p and returns an structure
void agentlist(struct personell); //function takes the structure and displays it
int main()
{
struct personell agent1;
struct personell agent2;
agent1=newname();
agent2=newname();
agentlist(agent1);
agentlist(agent2);
getchar();
return 0;
}
struct personell newname()
{
char numstr[20];
struct personell agent;
printf("enter agent name:");
gets(agent.name);
printf("enter agent number:");
gets(numstr);
agent.agnumb=atoi(numstr);
return(agent);
}
void agentlist(struct personell agent)
{
printf("\n agent name=%s",agent.name);
printf("\nagent num=%d",agent.agnumb);
}
#include<stdlib.h>
struct personell
{
char name[20];
int agnumb;
};
struct personell newname(void); //function for reading i/p and returns an structure
void agentlist(struct personell); //function takes the structure and displays it
int main()
{
struct personell agent1;
struct personell agent2;
agent1=newname();
agent2=newname();
agentlist(agent1);
agentlist(agent2);
getchar();
return 0;
}
struct personell newname()
{
char numstr[20];
struct personell agent;
printf("enter agent name:");
gets(agent.name);
printf("enter agent number:");
gets(numstr);
agent.agnumb=atoi(numstr);
return(agent);
}
void agentlist(struct personell agent)
{
printf("\n agent name=%s",agent.name);
printf("\nagent num=%d",agent.agnumb);
}
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