#include<GL/glut.h>
#include<stdlib.h>
const int screenWidth=640;
const int screenHeight=480;
int x=0,y=0;
void
mykeyboard(unsigned char thekey ,int mx,int my)
{
switch(thekey)
{
case 'w':
y+=1;
break;
case 's':
y-=1;
break;
case 'a':
x-=1;
break;
case 'd':
x+=1;
break;
case 'q':
x=0,y=0;
break;
default:
break;
}
gluLookAt(0,0,2.0,x,y,0.0,0.0,1.0,0.0);
glutPostRedisplay();
}
void myInit()
{
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(0.0,1.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-100,100,-100,100,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
//glutWireCube(25.0);
//glutWireSphere(20,15,15);
glutWireTeapot(20);
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(screenWidth,screenHeight);
glutCreateWindow("lines");
glutDisplayFunc(myDisplay);
glutKeyboardFunc(mykeyboard);
myInit();
glutMainLoop();
}
#include<stdlib.h>
const int screenWidth=640;
const int screenHeight=480;
int x=0,y=0;
void
mykeyboard(unsigned char thekey ,int mx,int my)
{
switch(thekey)
{
case 'w':
y+=1;
break;
case 's':
y-=1;
break;
case 'a':
x-=1;
break;
case 'd':
x+=1;
break;
case 'q':
x=0,y=0;
break;
default:
break;
}
gluLookAt(0,0,2.0,x,y,0.0,0.0,1.0,0.0);
glutPostRedisplay();
}
void myInit()
{
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(0.0,1.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-100,100,-100,100,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
//glutWireCube(25.0);
//glutWireSphere(20,15,15);
glutWireTeapot(20);
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(screenWidth,screenHeight);
glutCreateWindow("lines");
glutDisplayFunc(myDisplay);
glutKeyboardFunc(mykeyboard);
myInit();
glutMainLoop();
}
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