#include<GL/glut.h>
#include<stdlib.h>
void myInit()
{
glClearColor(0.0,1.0,0.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(10.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,1200.0,0.0,700.0);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex2i(100,100);
glVertex2i(150,100);
glEnd();
glFlush();
}
void main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE| GLUT_RGB );
glutInitWindowSize(1200,700);
//glutInitWindowPosition(200,200);
glutCreateWindow("sample");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
#include<stdlib.h>
void myInit()
{
glClearColor(0.0,1.0,0.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(10.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,1200.0,0.0,700.0);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex2i(100,100);
glVertex2i(150,100);
glEnd();
glFlush();
}
void main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE| GLUT_RGB );
glutInitWindowSize(1200,700);
//glutInitWindowPosition(200,200);
glutCreateWindow("sample");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
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