#include<GL/glut.h>
#include<stdlib.h>
const int screenWidth=640;
const int screenHeight=480;
GLdouble a=0,b=0,c=0,d=0;
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(3.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,(GLdouble)screenWidth,0.0,(GLdouble)screenHeight);
a=100;
b=0.0;
c=d=100;
}
void myDisplay()
{
GLdouble i=0;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
for(i=0;i<3.5;i+=0.005)
{
GLdouble func=exp(-i)*cos(2*3.14159*i);
glVertex2i(a*i+b,c*func+d);
}
glEnd();
glBegin(GL_LINES);
glColor3f(0.0,0.0,1.0);
glVertex2i(0.0,screenHeight/2);
glVertex2i(screenWidth,screenHeight/2);
glEnd();
//to test
glColor3f(0.0,1.0,0.0);
glBegin(GL_POINTS);
glVertex2i(68,48);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640,480);
glutCreateWindow("exponential plot");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
#include<stdlib.h>
const int screenWidth=640;
const int screenHeight=480;
GLdouble a=0,b=0,c=0,d=0;
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(3.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,(GLdouble)screenWidth,0.0,(GLdouble)screenHeight);
a=100;
b=0.0;
c=d=100;
}
void myDisplay()
{
GLdouble i=0;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
for(i=0;i<3.5;i+=0.005)
{
GLdouble func=exp(-i)*cos(2*3.14159*i);
glVertex2i(a*i+b,c*func+d);
}
glEnd();
glBegin(GL_LINES);
glColor3f(0.0,0.0,1.0);
glVertex2i(0.0,screenHeight/2);
glVertex2i(screenWidth,screenHeight/2);
glEnd();
//to test
glColor3f(0.0,1.0,0.0);
glBegin(GL_POINTS);
glVertex2i(68,48);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640,480);
glutCreateWindow("exponential plot");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
No comments:
Post a Comment