#include<GL/glut.h>
#include<stdlib.h>
const int screenWidth=640;
const int screenHeight=480;
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(3.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,(GLdouble)screenWidth,0.0,(GLdouble)screenHeight);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
// glColor3f(0.0,0.0,1.0);
glRecti(10,10,100,100);
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(screenWidth,screenHeight);
glutCreateWindow("drawing rectangles");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
#include<stdlib.h>
const int screenWidth=640;
const int screenHeight=480;
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(3.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,(GLdouble)screenWidth,0.0,(GLdouble)screenHeight);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
// glColor3f(0.0,0.0,1.0);
glRecti(10,10,100,100);
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(screenWidth,screenHeight);
glutCreateWindow("drawing rectangles");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
No comments:
Post a Comment