#include<GL/glut.h>
#include<stdlib.h>
#include<math.h>
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(4.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,640.0,0.0,480.0);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
int m=40,l=3;
unsigned long int i=0;
int px=115,py=121;
int qx=0,qy=0;
glBegin(GL_POINTS);
for(i=0;i<100000;i++)
{
qx=m*(1+2*l)-py+abs(px-l*m);
qy=px;
glVertex2i(qx,qy);
px=qx;
py=qy;
}
glEnd();
glFlush();
}
int main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE| GLUT_RGB );
glutInitWindowSize(640,480);
//glutInitWindowPosition(200,200);
glutCreateWindow("gingerbeard man");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
#include<stdlib.h>
#include<math.h>
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(4.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,640.0,0.0,480.0);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
int m=40,l=3;
unsigned long int i=0;
int px=115,py=121;
int qx=0,qy=0;
glBegin(GL_POINTS);
for(i=0;i<100000;i++)
{
qx=m*(1+2*l)-py+abs(px-l*m);
qy=px;
glVertex2i(qx,qy);
px=qx;
py=qy;
}
glEnd();
glFlush();
}
int main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE| GLUT_RGB );
glutInitWindowSize(640,480);
//glutInitWindowPosition(200,200);
glutCreateWindow("gingerbeard man");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
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