#include<GL/glut.h>
#include<stdlib.h>
#include<math.h>
#define NUM 480
const int screenWidth=640;
const int screenHeight=480;
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(2.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,640.0,0.0,480.0);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
GLint i=0;
glBegin(GL_POINTS);
for(i=0;i<5000;i++)
glVertex2i((rand()+rand())%NUM,(rand()+rand())%NUM);
glEnd();
glFlush();
}
int main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE| GLUT_RGB );
glutInitWindowSize(640,480);
//glutInitWindowPosition(200,200);
glutCreateWindow("plot showing corelation of consecutive random values");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
#include<stdlib.h>
#include<math.h>
#define NUM 480
const int screenWidth=640;
const int screenHeight=480;
void myInit()
{
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(1.0,0.0,0.0);
glPointSize(2.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,640.0,0.0,480.0);
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
GLint i=0;
glBegin(GL_POINTS);
for(i=0;i<5000;i++)
glVertex2i((rand()+rand())%NUM,(rand()+rand())%NUM);
glEnd();
glFlush();
}
int main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE| GLUT_RGB );
glutInitWindowSize(640,480);
//glutInitWindowPosition(200,200);
glutCreateWindow("plot showing corelation of consecutive random values");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
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